This is the first animation I've ever submitted to the 11 Second club... I personally feel like it could have turned out a bit better but I think I've learned quite a bit while working on it. I believe I need to stay in the "stepped" phase of the animation for far longer. I ended up lost within all the curves in the curve editor far before I was ready to transfer it over to stepped animation. This is definitely going into my portfolio as I've worked pretty hard on it for this month, however, I feel like this will probably be the weakest thing going into my portfolio... We will find out the in the next few months :)
Hey all, it's been far too long since I've last posted here. I recently was laid off from work so now I'll be focusing purely on my portfolio for the next couple of weeks in order to find work elsewhere. Here's the first thing I've completed during my new free time.
I'm a huge fan of Dota 2, though I don't get to play it much more now days because of focusing on my portfolio. It's a pretty time consuming game and whatnot but I felt like I wanted to honor it a bit with some fan art. I think it turned out incredibly well as I learned a lot in regards to picking colors for a painting. Most specifically I read the book Color and Light by James Gurney. It listed an issue called, "The Green Problem" stating that paintings primarily with the color green tend to end up a bit boring to an extent (I'm majorly paraphrasing, it goes far more into detail than I can). So while working on this I ended up plopping in a bunch more colors than simply "green" and it turned out fantastic. A good comparison would be to look at this image compared to one of my previous forest paintings to see how exactly adding more color to a painting that's primarily green brings it a bit more to life.
I'm an Animator and Illustrator from Redmond WA with roughly four years of experience within the game industry.